FOR GAMESYOUTUBEFILMSDOCUMENTARIES PODCASTSADSANY EDIT

You don’t need to know music.
You need to paste your text.

Your script goes in — a game level, a ten-minute video, a documentary chapter. We read it, cut it into the moments that matter, and give each moment its own cue, plus a voice-over on every block if you want one. No click at the loop point, no track stretched across ten minutes, no loudness fight with your sound effects. Every file arrives loop-ready at −16 LUFS, stems included.

LOOP MARKER INSIDE THE WAV −16 LUFS GAME STANDARD 3 INTENSITY LAYERS STEMS + OGG NO ATTRIBUTION REQUIRED
01 · YOUR TEXT
0 WORDS
VOICE-OVER
02 · THE SCORE
—
Your text, cut into moments.
Each one gets a cue that fits it — and a voice line on top.
Press the orange button.

Runs on our real demo cues. Same reading, same files — this is the product working, not a mockup.

ENGLISH · PORTUGUÊS · ESPAÑOL — the reader routes by meaning, not by language. Nothing is uploaded: the breakdown happens in your browser.

THE WORKFLOW

Four steps. No DAW, no library,
no license spreadsheet.

Most people don’t fail because they have no music. They fail because they have to choose one track for a video that has twelve different feelings in it — and they don’t have the vocabulary to describe any of them.

STEP 01

Paste the text

Script, caption, storyboard, level description, the transcript of your video. Any language. You don’t have to name a genre or a tempo — that’s our job.

ANY TEXT · ANY LENGTH
STEP 02

We find the moments

Sentence by sentence, the text is cut into beats: this is the opening, this is the build, this is the hit, this is the aftermath, this is the resolve.

6 MOODS · SCENE BY SCENE
STEP 03

One cue per moment

Each beat gets music that fits it — the same key and tempo family, so the cuts don’t jump. Turn the voice on and every block also gets its narration, timed to the same map.

MUSIC + VOICE, ALIGNED
STEP 04

Take the files

WAV with the loop point written inside, OGG for the engine, stems for the mix, everything at −16 LUFS so your sound effects still breathe. Drop in, play, ship.

WAV · OGG · STEMS · LUFS
WHAT NOBODY TELLS YOU

Three things you only discover
after you ship.

Each one costs a weekend to find, a day to understand and a night to fix. They are already fixed in the files you download here.

01

“A 60-second track is not a loop.”

Every music file ends. In your engine, that ending is a silence followed by a jump — an audible click on every restart, or the music dropping out mid-fight. Nothing in a normal download tells the engine where the loop begins and ends.

SOLVED IN THE FILE, NOT IN THE ENGINE
smpl chunk written in the WAV
0 → 2 879 999 samples · infinite
02

“Streaming loudness will bury your game.”

Music made for Spotify arrives at −9 LUFS because it is competing with other songs. Put that under your sound effects and the footsteps, the gunshots and the doors vanish. You then spend a night turning everything up until it clips.

MEASURED, NOT GUESSED
−16 LUFS integrated · −1.5 dBTP
the game standard, per file
03

“One track cannot follow a ten-minute video.”

The visitor arrives, the fight starts, the ending lands — and the music is still the same smiling loop from minute one. To fix it you either crossfade in an editor you don’t have, or you buy twelve tracks that don’t share a key.

ONE MAP, MANY CUES
3 intensity layers per theme
same bar, same key · crossfade on beat
SIX CONTEXTS, SIX CUES

Not one sound for everything.
A different answer for each room.

Same product, six jobs. Every cue below was measured after rendering: tempo, brightness, low end and transient density checked against what that kind of scene actually needs.

All six: 60 s · instrumental · −16 LUFS · seamless loop · stems on paid plans.

AND THE VOICE, IF YOU WANT IT

The same text that picks the music
can read it out loud.

Narration on every block

Turn the voice on and each block of your text is spoken — in the language of the text — with the music already ducked underneath it. You don’t mix anything: the background drops to −32 dBFS under the voice and comes back in the gaps, so nothing competes.

Documentary narration · pt-BR
−16 LUFS
Trailer voice-over · en-US
−16 LUFS
Explainer / tutorial · any voice
−16 LUFS
HEAR IT
voice + ducked score

The voice sits 15 dB above the music, with a −24 dB cut in the 1.5–4 kHz band so it never fights the consonants. It sounds like a finished edit, not a robot reading over a track.

PRICING

Buy the file, not the subscription.

No monthly plan, no per-video license. You get the files, you keep them, and you can use them in commercial work.

FREE
$0
no card
  • 1 theme, 1 layer
  • Loop marker in the WAV
  • OGG + WAV
  • Personal projects
Download
SINGLE THEME
$9
one-time
  • 3 intensity layers
  • 60 s, seamless loop
  • Stems included
  • Commercial use
Get it
PACK · 5 THEMES
$29
one-time
  • 15 layers, 5 moods
  • Text-to-score included
  • Voice-over on 1 video
  • Commercial use
Get it
STUDIO · 20 THEMES
$79
one-time
  • 60 layers, 20 moods
  • Unlimited text-to-score
  • Voice-over on 10 videos
  • Commercial use
Get it